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- Press Releases /
New study from Entertainment Software Association shows industry’s widespread impact in fueling economic growth and employment WASHINGTON, D.C. – December 3, 2020 – A new study from the Entertainment Software Association (ESA) shows video games not only provide rich, interactive entertainment experiences—they also power an innovation industry that has…
- Perspectives /
The ESA speaks to Keisha Howard about founding Sugar Gamers, a platform for underrepresented gamers from all walks of life.
- Statements /
On October 8, 2020, FCC Chairman Ajit Pai recognized the contributions of three remarkable individuals who have helped make the world more accessible. The ESA applauds all three recipients of the 2020 Chairman’s Awards for Advancements in Accessibility. We have been privileged to have worked with two of them.…
The Entertainment Software Association Celebrates the Appointment of Shira Perlmutter As Register of CopyrightsPress Releases / Statements /
WASHINGTON — September 21, 2020 — The Entertainment Software Association (ESA), which serves as the voice and advocate for the U.S. video game industry, congratulates Shira Perlmutter, selected today as the next Register of Copyrights by the Librarian of Congress Dr. Carla Hayden.“We commend the Librarian of Congress, Dr.…
- ESA Research / Fact Sheets /
ESA's 2020 Essential Facts About the Video Game Industry answers frequently asked questions like who plays video games, why do people play video games and how and when do people play?
- Perspectives /
As the 2020 Essential Facts demonstrates, video games have become the leading form of entertainment because they bring us joy, connection and a sense of belonging when we need it most. Their value to society has never been more vital.