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  • ESA Partnered With National Center for Missing and Exploited Children, Family Online Safety Institute and Take This for Online Safety Webinar

    Events /

    On Thursday, December 2, 2021, the Entertainment Software Association (ESA) hosted “Chums, Cheaters and Creeps: An Educational Webinar about Keeping Online Play Safe for Everyone,” a virtual event for policymakers and their staffs focusing on online safety, privacy, children’s protection and video games.Featuring Callahan Walsh of the National Center…

  • ESA President and CEO Stanley Pierre-Louis Recognized with 2021 Black in Gaming Foundation Award

    Press Releases /

    Entertainment Software Association President and CEO Stanley Pierre-Louis received the 2021 Black in Gaming (BIG) Image Award in recognition of his contributions to the video game industry during an online ceremony streamed on Saturday, November 13, 2021.“I’d like to express my deep gratitude to the team at Black in…

  • 2021 GamesBeat Summit Next Panel Explored Games as a Vehicle for Social Impact

    Events /

    On Wednesday, November 10, 2021, the Entertainment Software Association President and CEO Stanley Pierre-Louis moderated a GamesBeat Summit Next panel focusing on how video games are achieving social impact. Jessica Lindl, Unity Vice President of Social Impact, and David Washington, HiDef Founder and Chief Impact Officer, spoke with Pierre-Louis…

  • ESA Sponsored 12th Biennial Congressional Benefit Football Game

    Events /

    The Entertainment Software Association (ESA) served as an MVP sponsor for the 2021 Congressional Football Game, building connections between attendees and the video game industry. The 12th biennial game, held at Washington, D.C.'s Audi Field, featured members of Congress and former NFL players facing off against the U.S. Capitol…

  • Report: Benefits of Video Games in K-12 Education

    Academic Research / ESA Research /

    Video Games and EducationBenefits of Video Games in K-12 Education is a 2021 report produced by the Entertainment Software Association and the Higher Education Video Game Alliance that details how K-12 educators are using video games in classrooms across the U.S. to modernize learning opportunities and help students develop…

  • News Release: Report Details Benefits of Using Video Games in K-12 Education

    Press Releases /

    Learning Through Play Helps Develop Problem-Solving and Critical Thinking Skills and Meaningful Relationships WASHINGTON, D.C. – October 26, 2021 – The Entertainment Software Association (ESA) and Higher Education Video Game Alliance (HEVGA) today released a new report that details how K-12 educators are using video games in classrooms across…

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