This 2017 submission covers the state of the video game industry in the US, the state of the video game industry in key foreign markets, and the challenges to full and true market access for video game companies.


  • The entertainment software industry is the fastest growing sector of the European content industry.
  • According to one survey, gamers in China, Japan, South Korea and Southeast Asia are projected to generate 45% of the $99.6 billion in global revenue for 2016.
  • Latin America is one of the fastest growing regions of the world for the video game industry.

Download the full report below:

Download Resource


You are now leaving the ESA’s website. When you reach the third-party site, we encourage you to review its privacy policy and terms and conditions.

Internet Explorer is not officially supported, please try these modern browsers: