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Press Releases / 09.12.2023
Washington, D.C., September 12, 2023 – The Entertainment Software Association (ESA) today announced that Christianna (Christi) Barnhart has joined the ESA as Senior Vice President, Government Affairs, reporting to President and CEO Stanley Pierre-Louis....
08.23.2023
Last month, the Entertainment Software Association (ESA) launched the 2023 Essential Facts About the U.S. Video Game Industry report, which details America’s relationship with video games and illustrates the positive impact of play. The report’s findings...
07.20.2023
This week, the Entertainment Software Association (ESA) gathered with cross-sector experts, innovators and changemakers in New York City for the 2023 Games for Change Festival, marking the event’s 20th anniversary of celebrating video games for positive...
Press Releases / 07.10.2023
Video Games Remain America’s Favorite Pastime With More Than 212 Million Americans Playing Regularly
MEDIA CONTACT:
Crosby Armstrong
[email protected]
202-903-2318
FOR IMMEDIATE RELEASE
July 10, 2023
New research from the ESA shows breadth and depth of the video game community and highlights developmental, social and mental benefits of play.
WASHINGTON,...
06.30.2023
This month, ESA members released exciting new creative updates and products to support and celebrate the LGBTQ+ community during Pride and beyond. With over 200 million video game players in the United States, the interactive entertainment industry is...
06.27.2023
The Entertainment Software Association partnered with Women In Government to host a virtual panel discussion on the power of video games in aging. The webinar included a renowned lineup of policy and technology experts: Texas State Representative Jessica...
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Press Releases / 09.12.2023
Washington, D.C., September 12, 2023 – The Entertainment Software Association (ESA) today announced that Christianna (Christi) Barnhart has joined the ESA as Senior Vice President, Government Affairs, reporting to President and CEO Stanley Pierre-Louis....
Press Releases / 07.10.2023
Video Games Remain America’s Favorite Pastime With More Than 212 Million Americans Playing Regularly
MEDIA CONTACT:
Crosby Armstrong
[email protected]
202-903-2318
FOR IMMEDIATE RELEASE
July 10, 2023
New research from the ESA shows breadth and depth of the video game community and highlights developmental, social and mental benefits of play.
WASHINGTON,...
Press Releases / 05.09.2023
The Entertainment Software Association (ESA) today issued the following statement on the nomination of Deborah Robinson to serve as the U.S. Intellectual Property Enforcement Coordinator.
Press Releases / 05.05.2023
ESA, in partnership with Warner Bros. Games and Avalanche Software, hosted a behind-the-scenes webinar for congressional staffers to provide a glimpse into the game design process for the global game phenomenon Hogwarts Legacy.
Press Releases / 01.17.2023
Overall total consumer spending on video games in the United States totaled $56.6 billion in 2022 as video game sales stabilize following back-to-back record years in 2020 and 2021, according to new data released today by the Entertainment Software Association...
Press Releases / 12.13.2022
We celebrate the Respect for Marriage Act, an important piece of bipartisan legislation that safeguards the rights and protections to which same-sex and interracial couples and their families are entitled. The interactive entertainment industry remains...
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Perspectives / 03.28.2022
Many people think women don’t love video games, but they’re wrong. One in three people worldwide plays video games, and nearly half of those gamers are women. However, less than a quarter of the employees in the video game industry are women, suggesting...
Perspectives / 07.30.2021
The ESA congratulates Wilner Alvarez, the ESA-sponsored Congressional Hispanic Caucus Institute (CHCI) summer intern, and Brittany Thomas, the ESA-sponsored Congressional Black Caucus Foundation (CBCF) 2021-2021 STEAM fellow!
Perspectives / Featured Item / 07.13.2021
Games transcend age, race, gender, platform and even political parties. Indeed, this is the United States of Play.
Perspectives / Featured Item / 06.28.2021
Ten years ago this month, the U.S. Supreme Court issued its landmark decision recognizing the application of the First Amendment to video games.
Perspectives / Featured Item / 06.25.2021
ESA President & CEO Stanley Pierre-Louis spoke with Karen Toulon from Bloomberg News on the video game industry for this week's, "Black in Focus."
Perspectives / 03.18.2021
Elizabeth Stringer helped introduce the first generation of lifelong gamers to the world of video games. Now she’s training the next generation to move the industry further.
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Statements / 04.28.2023
The Entertainment Software Association (ESA), which represents the U.S. video game industry, today issued the following statement on the 2022 Special 301 Report released by the Office of the U.S. Trade Representative (USTR).
Policy Filings / 01.30.2023
To learn more, click here.
Policy Filings / 11.21.2022
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Events / 04.27.2022
On Wednesday, April 20, 2022, the Entertainment Software Association hosted an invitation-only webinar for Washington, D.C. congressional staff offering a unique behind-the-scenes look at Riot Games with Senior Vice President and Head of Valorant Studio...
Events / 04.18.2022
On February 23, 2022, Entertainment Software Association (ESA) President and CEO Stanley Pierre-Louis spoke at a D.I.C.E. state of the industry town hall alongside Xbox General Manager, Creator Partnerships Jen MacLean, Unity Vice President, Accelerate...
Events / 03.04.2022
On Monday, February 28, 2022, the Entertainment Software Association marked the final day of Black History Month by hosting the Congressional Black Associates (CBA) newly-elected Executive Board (E-Board) and guests for an evening of games, food and conversation.
“We...
Events / 01.27.2022
ESA Foundation Executive Director Anastasia Staten led “Video Games and the Metaverse: How We Will Build it Together,” a GamesBeat Summit panel with leading industry members on “building this new reality to reflect our aspirations and diversity.”
Events / 12.03.2021
On Thursday, December 2, 2021, the Entertainment Software Association (ESA) hosted “Chums, Cheaters and Creeps: An Educational Webinar about Keeping Online Play Safe for Everyone,” a virtual event for policymakers and their staffs focusing on online safety,...
Events / 11.12.2021
On Wednesday, November 10, 2021, the Entertainment Software Association President and CEO Stanley Pierre-Louis moderated a GamesBeat Summit Next panel focusing on how video games are achieving social impact. Jessica Lindl, Unity Vice President of Social...
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ESA Research / Fact Sheets / 06.07.2022
2022 Essential Facts About the Video Game Industry highlights how millions of Americans turn to video games for connection, educational enrichment and entertainment.
ESA Research / Policy Filings / Research Reports / 12.14.2021
The Growing World of Esports
Esports, also known as competitive gaming, is revolutionizing how consumers watch, follow and engage with video games. The Guide to Esports is a comprehensive, global competitive gaming primer supported by video game trade...
ESA Research / Academic Research / 10.26.2021
Video Games and Education
Benefits of Video Games in K-12 Education is a 2021 report produced by the Entertainment Software Association and the Higher Education Video Game Alliance that details how K-12 educators are using video games in classrooms across...
ESA Research / Fact Sheets / 07.13.2021
This year's 2021 Essential Facts About the Video Game Industry confirms that, in the last year during the global pandemic, people from all walks of life reached for video games to find joy, connection and a sense of belonging.
ESA Research / Fact Sheets / 07.15.2020
ESA's 2020 Essential Facts About the Video Game Industry answers frequently asked questions like who plays video games, why do people play video games and how and when do people play?
ESA Research / 07.03.2020
California is famous for many things–including a vibrant video game industry. There are more than 619 video game company locations in the state, including offices for 2K, 505 Games, Activision Blizzard, Amazon Games, BANDAI NAMCO Entertainment,...
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ESA Research / Fact Sheets / 06.07.2022
2022 Essential Facts About the Video Game Industry highlights how millions of Americans turn to video games for connection, educational enrichment and entertainment.
ESA Research / Fact Sheets / 07.13.2021
This year's 2021 Essential Facts About the Video Game Industry confirms that, in the last year during the global pandemic, people from all walks of life reached for video games to find joy, connection and a sense of belonging.
ESA Research / Fact Sheets / 07.15.2020
ESA's 2020 Essential Facts About the Video Game Industry answers frequently asked questions like who plays video games, why do people play video games and how and when do people play?
Speeches & Testimony / 07.14.2020
On July 14, 2020, ESA President & CEO Stanley Pierre-Louis gave a speech at the 2020 Games for Change (G4C) Festival on the “Unifying Power of Video Games". Watch the full speech here!
Podcasts / 07.19.2019
On Tuesday, July 16, ESA President & CEO Stanley Pierre-Louis spoke on NPR's 1A podcast about video game upgrades, add-ons, and in-game purchases.
Fact Sheets / 03.12.2019
Blaming video games for violence in the real world is no more productive than blaming the news media for bringing violent crime into our homes night after night. Numerous authorities have examined the scientific record and found that it does not establish...
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