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  • Social Justice and Spider-Man: A Conversation with Evan Narcisse

    Perspectives /

    Evan Narcisse, narrative design consultant for Spider-Man: Miles Morales.Spider-Man: Miles Morales is a unique video game on many levels, but one of the most apparent is how directly it tackles the issues of inclusiveness and diversity. From the biracial hero to the Black Lives Matter mural that stands…

  • Into the Metaverse and Beyond: How Diversity in Video Games Drives a More Diverse Future

    Perspectives /

    One thing has become abundantly clear in the social awakening that followed the murder of George Floyd. To make progress, we must deliberately and intentionally make diversity, equity and inclusion a priority at every level – from our work environments to the online worlds we create and inhabit.

  • ESA Leadership Desk: U.S. Video Game Industry Fuels Connection, Employment and Economic Growth

    Perspectives /

    Video games are a part of the fabric of American culture and a cornerstone of entertainment—and we’re a key part of America’s economic engine, too. That’s why we’re excited to share our latest Economic Impact Report, which details the significant impact video games have on our economy.

  • Report: Video Games Contribute $90 Billion+ to U.S. Economy

    Press Releases /

    New study from Entertainment Software Association shows industry’s widespread impact in fueling economic growth and employment WASHINGTON, D.C. – December 3, 2020 – A new study from the Entertainment Software Association (ESA) shows video games not only provide rich, interactive entertainment experiences—they also power an innovation industry that has…

  • The ESA Applauds Winners of 2020 FCC Chairman’s Awards for Advancements in Accessibility

    Statements /

    On October 8, 2020, FCC Chairman Ajit Pai recognized the contributions of three remarkable individuals who have helped make the world more accessible. The ESA applauds all three recipients of the 2020 Chairman’s Awards for Advancements in Accessibility. We have been privileged to have worked with two of them.…

  • 2020 Essential Facts About the Video Game Industry

    ESA Research / Fact Sheets /

    ESA's 2020 Essential Facts About the Video Game Industry answers frequently asked questions like who plays video games, why do people play video games and how and when do people play?

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