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“Safety is not a competitive issue for the video game industry—it is a shared priority that requires collective action,” Entertainment Software Association (ESA) Senior Vice President & General Counsel Gina Vetere said.
- Statements /
On January 31, 2022, the International Intellectual Property Alliance (IIPA) filed its annual Special 301 Report submission with the Office of the United States Trade Representative (USTR). As a member of IIPA, the Entertainment Software Association (ESA) contributed information on over 20 countries to highlight intellectual property protection and…
- Events /
ESA Foundation Executive Director Anastasia Staten led “Video Games and the Metaverse: How We Will Build it Together,” a GamesBeat Summit panel with leading industry members on “building this new reality to reflect our aspirations and diversity.”
- Press Releases /
Overall total consumer spending on video games in the U.S. totaled $60.4 billion in 2021, an 8 percent increase over 2020, according to new data released today by the Entertainment Software Association (ESA) and The NPD Group.
- Statements /
Washington, D.C. – January, 6, 2022 – The ESA today issued the following statement about its annual industry event E3."Due to the ongoing health risks surrounding COVID-19 and its potential impact on the safety of exhibitors and attendees, E3 will not be held in person in 2022. We remain…
- Research Reports / ESA Research /
The Growing World of EsportsEsports, also known as competitive gaming, is revolutionizing how consumers watch, follow and engage with video games. The Guide to Esports is a comprehensive, global competitive gaming primer supported by video game trade associations across the United States, Europe, Canada, Australia, and New Zealand. The…