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FCC Broadband Definition: ESA Reply Comments
Policy Filings /The ESA offers its comments and perspectives on the performance consumers need to access advanced telecommunications capability.
Pokémon Go: A game changer for the physical inactivity crisis?
Academic Research /Pokémon Go blends a fun smartphone game with real-life, outdoor physical activity. Initial reports suggest it is a successful population level strategy to increase physical activity levels.
Students’ Experiences of Interdisciplinary Learning while Building Scientific Video Games
Academic Research /This study explores how students experience interdisciplinary learning--specifically game jams, hackathons, and similar group game creation events. These events provide young people with exciting opportunities, foster innovation, and strengthen teamwork skills--all of which are essential to working in industry.
Recent Progress in Virtual Reality Exposure Therapy for Phobias: A Systematic Review
Academic Research /Available evidence about virtual reality exposure therapy (VRET) reveals that virtual reality (VR) is an effective treatment for phobias. VR use will be significantly expanded in routine clinical practice in the future.
Using Xbox Kinect Motion Capture Technology to Improve Clinical Rehabilitation Outcomes
Academic Research /This study found that Kinect-based VR intervention was effective at improving dynamic balance in individuals with chronic severe traumatic brain injury (TBI). The potential therapeutic applications of commercial VR games are very promising.
Vigil v. Take-Two Interactive: ESA Amicus Brief
Policy Filings /The conclusion requested by the plaintiffs—that a party need not prove any actual damage for alleged minor procedural violations of the Biometric Information Privacy Act (“BIPA”)—would impose severe penalties for insignificant defects in notice and consent that would substantially chill innovation with respect to certain personalization features preferred and…