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Assessing implicit science learning in digital games
Academic Research /This study explores ways to measure implicit learning through Game-Based Learning Assessments (GBLA). GBLA has promising applications in adaptive games and in-class, data-driven formative assessments.
Some Video Games Can Increase the Player’s Creativity
Academic Research /This study explores how video games effect and enhance creativity. Video games--especially sandbox and puzzle games--can be effective at putting people into a more creative state of mind.
The Link Between Playing Video Games and Positive Youth Outcomes
Academic Research /Recent studies are highlighting the positive effects video games can have on young players. Different studies have found links between playing video games and enhanced well-being, problem-solving skills, intergroup relations, and physical activity.
Lack of Evidence That Neural Empathic Responses Are Blunted in Excessive Users of Violent Video Games
Academic Research /This study found that violent video games did not cause emotional desensitization or blunt neural responses to empathy. These results highlight the lack of evidence supporting the hypothesis that violent video games cause aggression.
DMCA Section 1201 Study: ESA Reply Comments
Policy Filings /The video game industry is pursuing many initiatives to improve game play accessibility, and communities of gamers are working to assist disabled persons to enjoy video games as well.
2017 Economic Impact Report
ESA Research /Video Games in the 21st Century: The 2017 Report measures the economic contributions made by the US entertainment software industry to the American economy.