Media Inquiry

Dan Hewitt

Vice President, Communications (202) 223-2400
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2019 Essential Facts About the Computer and Video Game Industry

2018 was a record-breaking year for our industry, with total video game sales exceeding $43.4 billion. Over 166 million adults in the United States play video games and three-quarters of all Americans have at least one gamer in their household. As the leading form of entertainment today, video games are an integral part of American…

2018 Essential Facts About the Computer and Video Game Industry

ESA surveys more than 4,000 American households (including the heads of and most frequent gamers within each household) about their video game playing habits and attitudes, resulting in these survey results for 2018.

Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal

“The empirical basis for a Gaming Disorder proposal, such as in the new ICD-11, suffers from fundamental issues. Our main concerns are the low quality of the research base, the fact that the current operationalization leans too heavily on substance use and gambling criteria, and the lack of consensus on symptomatology and assessment of problematic gaming.”

Ludoliteracy: The Unfinished Business of Media Literacy

This article advocates for the incorporation of digital games and digital gaming into media literacy. An understanding of the place of digital games in society–ludoliteracy–must be taught if we want citizens to have the necessary skill sets to understand, create, analyze and enjoy playful media–a language and experience that permeates modern life.

Prescribing PlayStation: When Video Games Are Good for Kids

Research demonstrates that video games can have a positive impact on physical and mental health. Playing popular video games improves visual attention, contrast sensitivity, spatial navigation, strategic planning, and fine motor skills in the hands.

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