The Entertainment Software Association (ESA), which represents the U.S. video game industry, released a statement today congratulating U.S. Register of Copyrights Karyn A. Temple on her appointment as Senior Executive Vice President and Global General Counsel with the Motion Picture Association (MPA).
On Saturday, Oct. 19, Washington, D.C.-area high school and college students conceptualized and built new video game ideas during the Entertainment Software Association (ESA) Foundation’s Lumberyard Hackathon, co-hosted with Amazon Games.
Vetere Brings a Wealth of DC and Regulatory Experience to Association WASHINGTON, DC – SEPTEMBER 19, 2019 – Gina Vetere today joined the Entertainment Software Association (ESA) as its new Senior Vice President, General Counsel, the trade group announced this morning. The ESA, which represents the U.S. video game industry, promoted its previous Senior Vice President,…
LOS ANGELES – July 31, 2019 – Today, the Entertainment Software Association (ESA) Foundation and EVERFI are celebrating the impact of the Summer Slugger learning program, which was launched by Major League Baseball (MLB) and EVERFI.
E3 2020 will be held June 9-11 at the Los Angeles Convention Center LOS ANGELES – June 13, 2019 – E3, where the world gathers to see and shape the future of the video game industry, concluded today, offering millions of gamers around the globe a look into the future of the $135 billion industry….
May 25, 2019 – The global video game industry, including representatives from across Europe, the United States, Canada, Australia, New Zealand, South Korea, South Africa, and Brazil, called on World Health Organization (WHO) Member States to rethink their decision today to include “Gaming Disorder” in the 11th edition of the International Classification of Diseases (ICD-11)….
Stanley Pierre-Louis, an industry executive with more than two decades of entertainment experience, will be the Entertainment Software Association’s (ESA) new President and CEO. The ESA is the industry body representing the $43.4 billion U.S. video game industry. The association made the announcement at a time when more than 164 million adults in the United States play video games, and three-quarters of all Americans have at least one video game player in their household.
New study debunks common misconceptions associated with video game players WASHINGTON – May 9, 2019 – More than 164 million adults in the United States play video games, and three-quarters of all Americans have at least one video game player in their household, according to a new survey entitled “2019 Essential Facts About the Computer…