Featured Stories about the Video Game Industry

Spotlight:
Story Mode
Produced in partnership with Games for Change, STORY MODE is a series of conversations with video game industry leaders who are defining the future of play.

REIMAGINING ENTERTAINMENT
Advocating for video game innovators
Transforming how we experience entertainment
IN THE NEWS

STORY MODE Episode 1: Games in Education
March 3, 2022
Head of Minecraft Education at Microsoft Allison Matthews discusses how Minecraft helps students prepare for a future where interactions with AI and robotics will be the norm.

April 27, 2022
Trust and Safety
U.S. Legislative Staff Joined Riot Games Studio Heads for Behind-the-Scenes Discussion of Promoting Positive Behavior

April 27, 2022
Intellectual Property
International Trade
ESA Statement on 2022 Special 301 Report

September 12, 2022
DEI
Meet Raashi Sikka, Ubisoft’s VP of Global Diversity & Inclusion

June 7, 2022
Evolving Industry
Nearly All Americans Now View Video Game Play as Beneficial Following COVID-19 Lockdowns


April 27, 2022
Trust and Safety
U.S. Legislative Staff Joined Riot Games Studio Heads for Behind-the-Scenes Discussion of Promoting Positive Behavior

April 27, 2022
Intellectual Property
International Trade
ESA Statement on 2022 Special 301 Report

April 27, 2022
Trust and Safety
Video Game Resources for Parents Released for Mexico’s Children’s Day
Policy Positions
The ESA engages on legal, policy and public affairs matters to expand and protect the dynamic worldwide marketplace for computer and video games.
National Impact
Explore how the video game industry drives economic growth state by state.
Our Members
The ESA is the voice and advocate for companies that publish computer and video games and provides its members with expert insights into legal, policy, and public affairs matters.















