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E3 Returns in June 2023, Now Produced by ReedPop
Press Releases /E3, the world’s premier celebration of interactive entertainment, will make its long-awaited return to the Los Angeles Convention Center…
Nearly All Americans Now View Video Game Play as Beneficial Following COVID-19 Lockdowns
New research shows uptick in recognizing diverse benefits of video games, including bringing people of different backgrounds together, improving…
The ESA Joins Global Call to Uphold Decades-long Pact Against Duties on Cross-border Data Flows
As governments meet in Geneva from June 12-15 for the 12th Ministerial Conference (MC12) of the World Trade Organization…
ESA Sponsors First Annual Congressional Madden NFL Esports Charity Tournament and Reception
On May 12, U.S. Rep. Byron Donalds (R-Fla.) won the First Annual Congressional Madden NFL Esports Charity Tournament and Reception…
The ESA Co-Hosts Esports Webinar Focused on Inclusivity with Women In Government
On Wednesday, May 11, 2022, the Entertainment Software Association(ESA) co-hosted a “#Strong Economies: Leveling Up the World of Esports”…
U.S. Legislative Staff Joined Riot Games Studio Heads for Behind-the-Scenes Discussion of Promoting Positive Behavior
Events /On Wednesday, April 20, 2022, the Entertainment Software Association hosted an invitation-only webinar for Washington, D.C. congressional staff offering…
ESA Statement on 2022 Special 301 Report
Statements /The Entertainment Software Association (ESA), which represents the U.S. video game industry, today issued the following statement on the…
Video Game Resources for Parents Released for Mexico’s Children’s Day
Press Releases /The Entertainment Software Association (ESA) today announced new resources for parents, educators and caregivers to better understand and use…
ESA President and CEO Stanley Pierre-Louis Joined Industry Leaders at D.I.C.E. 2022 Town Hall
Events /On February 23, 2022, Entertainment Software Association (ESA) President and CEO Stanley Pierre-Louis spoke at a D.I.C.E. state of…
Entertainment Software Association Applauds Confirmation of Kathi Vidal to United States Patent and Trademark Office
Statements /The Entertainment Software Association (ESA), which serves as the voice and advocate for the U.S. video game industry, congratulates…
ESA Statement on E3 2022
Statements /The Entertainment Software Association issued the following statement on E3 2022:E3 will return in 2023 with a reinvigorated showcase…
Seizing an Opportunity for Women in the Metaverse
Perspectives /Many people think women don’t love video games, but they’re wrong. One in three people worldwide plays video games,…
Statement From Global Video Game Industry Associations on Ukraine
Statements /Trade associations representing the video game industry including the Entertainment Software Association, responded to the conflict in Ukraine with…
New STORY MODE Series Explores the Positive Benefits of Video Games
Press Releases /The Entertainment Software Association and Games for Change partner to produce series featuring industry leaders discussing the positive impact…
Entertainment Software Association Praised United States Trade Representative for 2021 Notorious Markets List
On February 18, 2022, the Entertainment Software Association (ESA) praised the United States Trade Representative (USTR) for its release…
Entertainment Software Association Statement on Successful Piracy Prosecution
Statements /The Entertainment Software Association issued the following statement on the successful piracy prosecution in the Western District of Washington: "The…
Online Safety a Video Game Industry Priority on Safer Internet Day 2022 and Beyond
“Safety is not a competitive issue for the video game industry—it is a shared priority that requires collective action,”…
What’s Needed to Design and Build an Inclusive Metaverse?
Events /ESA Foundation Executive Director Anastasia Staten led “Video Games and the Metaverse: How We Will Build it Together,” a…
U.S. Consumer Video Game Spending Totaled $60.4 Billion in 2021
Press Releases /Overall total consumer spending on video games in the U.S. totaled $60.4 billion in 2021, an 8 percent increase…
Report: The Guide to Esports
ESA Research / Policy Filings / Research Reports /The Growing World of EsportsEsports, also known as competitive gaming, is revolutionizing how consumers watch, follow and engage with…