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Video Game Resources for Parents Released for Mexico’s Children’s Day
Press Releases /The Entertainment Software Association (ESA) today announced new resources for parents, educators and caregivers to better understand and use…
ESA President and CEO Stanley Pierre-Louis Joined Industry Leaders at D.I.C.E. 2022 Town Hall
Events /On February 23, 2022, Entertainment Software Association (ESA) President and CEO Stanley Pierre-Louis spoke at a D.I.C.E. state of…
Entertainment Software Association Applauds Confirmation of Kathi Vidal to United States Patent and Trademark Office
Statements /The Entertainment Software Association (ESA), which serves as the voice and advocate for the U.S. video game industry, congratulates…
ESA Statement on E3 2022
Statements /The Entertainment Software Association issued the following statement on E3 2022:E3 will return in 2023 with a reinvigorated showcase…
Seizing an Opportunity for Women in the Metaverse
Perspectives /Many people think women don’t love video games, but they’re wrong. One in three people worldwide plays video games,…
Statement From Global Video Game Industry Associations on Ukraine
Statements /Trade associations representing the video game industry including the Entertainment Software Association, responded to the conflict in Ukraine with…
New STORY MODE Series Explores the Positive Benefits of Video Games
Press Releases /The Entertainment Software Association and Games for Change partner to produce series featuring industry leaders discussing the positive impact…
Entertainment Software Association Praised United States Trade Representative for 2021 Notorious Markets List
On February 18, 2022, the Entertainment Software Association (ESA) praised the United States Trade Representative (USTR) for its release…
Entertainment Software Association Statement on Successful Piracy Prosecution
Statements /The Entertainment Software Association issued the following statement on the successful piracy prosecution in the Western District of Washington: "The…
Online Safety a Video Game Industry Priority on Safer Internet Day 2022 and Beyond
“Safety is not a competitive issue for the video game industry—it is a shared priority that requires collective action,”…
What’s Needed to Design and Build an Inclusive Metaverse?
Events /ESA Foundation Executive Director Anastasia Staten led “Video Games and the Metaverse: How We Will Build it Together,” a…
U.S. Consumer Video Game Spending Totaled $60.4 Billion in 2021
Press Releases /Overall total consumer spending on video games in the U.S. totaled $60.4 billion in 2021, an 8 percent increase…
Report: The Guide to Esports
Policy Filings / Research Reports / ESA Research /The Growing World of EsportsEsports, also known as competitive gaming, is revolutionizing how consumers watch, follow and engage with…
News Release: Global Trade Groups Launch First Comprehensive Guide to Fast-growing, Worldwide Esports Phenomenon
Press Releases /‘The Guide to Esports’ Explains Competitive Gaming Fundamentals, the Global Impact of Esports and the Importance of Intellectual Property…
ESA Partnered With National Center for Missing and Exploited Children, Family Online Safety Institute and Take This for Online Safety Webinar
Events /On Thursday, December 2, 2021, the Entertainment Software Association (ESA) hosted “Chums, Cheaters and Creeps: An Educational Webinar about…
ESA President and CEO Stanley Pierre-Louis Recognized with 2021 Black in Gaming Foundation Award
Press Releases /Entertainment Software Association President and CEO Stanley Pierre-Louis received the 2021 Black in Gaming (BIG) Image Award in recognition…
2021 GamesBeat Summit Next Panel Explored Games as a Vehicle for Social Impact
Events /On Wednesday, November 10, 2021, the Entertainment Software Association President and CEO Stanley Pierre-Louis moderated a GamesBeat Summit Next…
ESA Sponsored 12th Biennial Congressional Benefit Football Game
Events /The Entertainment Software Association (ESA) served as an MVP sponsor for the 2021 Congressional Football Game, building connections between…
Report: Benefits of Video Games in K-12 Education
Academic Research / ESA Research /Video Games and EducationBenefits of Video Games in K-12 Education is a 2021 report produced by the Entertainment Software…
News Release: Report Details Benefits of Using Video Games in K-12 Education
Press Releases /Learning Through Play Helps Develop Problem-Solving and Critical Thinking Skills and Meaningful Relationships WASHINGTON, D.C. – October 26, 2021…