Entertainment Software Association

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IN THE SPOTLIGHT

ECONOMIC GROWTH
COMPREHENSIVE INDUSTRY RESEARCH
E3
THOUGHT LEADERSHIP AND PERSPECTIVES

National Impact

Explore how the video game industry drives economic growth state by state.

explore policy, news and resources

results.
  • Entertainment Software Association’s Statement on the Immigration Innovation Act

    Press Releases /

    "A pro-growth H-1B visa program is a critical part of our nation’s economic, technological, and creative development. Sen. Hatch’s proposal is a forward-thinking approach to continuing the expansion of America's world-class, high-skilled workforce."

  • US Video Game Industry Revenue Reaches $36 Billion in 2017

    Press Releases /

    The US video game industry generated a record $36 billion in revenue in 2017, up 18 percent from 2016, according to new data released today by the Entertainment Software Association (ESA) and The NPD Group.

  • ESA Applauds US Trade Representative’s 2017 List of Notorious Markets

    Press Releases /

    The Entertainment Software Association (ESA), which represents the US video game industry, commended today’s release of the 2017 Special 301 Out-of-Cycle Review of Notorious Markets by US Trade Representative Robert Lighthizer.

  • Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal

    Academic Research /

    "The empirical basis for a Gaming Disorder proposal, such as in the new ICD-11, suffers from fundamental issues. Our main concerns are the low quality of the research base, the fact that the current operationalization leans too heavily on substance use and gambling criteria, and the lack of consensus…

  • ESA Responds to WHO’s Proposed Disorder Classification

    Press Releases /

    "The World Health Organization knows that common sense and objective research prove video games are not addictive. And, putting that official label on them recklessly trivializes real mental health issues like depression and social anxiety disorder, which deserve treatment and the full attention of the medical community. We strongly encourage…

  • Lohan and Gravano – ESA Motion for Leave and Amicus Brief

    Policy Filings /

    Specifically, ESA seeks to provide information to the Court regarding the expressive nature of video games and to explain to the Court that it should interpret “advertising” and “trade” under Section 51 so as not to cover video games and other expressive works.

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explore policy, news and resources

results.
  • Entertainment Software Association’s Statement on the Immigration Innovation Act

    Press Releases /

    "A pro-growth H-1B visa program is a critical part of our nation’s economic, technological, and creative development. Sen. Hatch’s proposal is a forward-thinking approach to continuing the expansion of America's world-class, high-skilled workforce."

  • US Video Game Industry Revenue Reaches $36 Billion in 2017

    Press Releases /

    The US video game industry generated a record $36 billion in revenue in 2017, up 18 percent from 2016, according to new data released today by the Entertainment Software Association (ESA) and The NPD Group.

  • ESA Applauds US Trade Representative’s 2017 List of Notorious Markets

    Press Releases /

    The Entertainment Software Association (ESA), which represents the US video game industry, commended today’s release of the 2017 Special 301 Out-of-Cycle Review of Notorious Markets by US Trade Representative Robert Lighthizer.

  • Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal

    Academic Research /

    "The empirical basis for a Gaming Disorder proposal, such as in the new ICD-11, suffers from fundamental issues. Our main concerns are the low quality of the research base, the fact that the current operationalization leans too heavily on substance use and gambling criteria, and the lack of consensus…

  • ESA Responds to WHO’s Proposed Disorder Classification

    Press Releases /

    "The World Health Organization knows that common sense and objective research prove video games are not addictive. And, putting that official label on them recklessly trivializes real mental health issues like depression and social anxiety disorder, which deserve treatment and the full attention of the medical community. We strongly encourage…

  • Lohan and Gravano – ESA Motion for Leave and Amicus Brief

    Policy Filings /

    Specifically, ESA seeks to provide information to the Court regarding the expressive nature of video games and to explain to the Court that it should interpret “advertising” and “trade” under Section 51 so as not to cover video games and other expressive works.

Load More

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The world’s premier event for computer and video games and related products.

The Video Game Industry

Economic Growth

The U.S. video game industry generates $90 billion in annual economic output while supporting nearly 429,000 jobs in all 50 states.

Reimagining Entertainment

Advocating for video game innovators transforming how we experience entertainment.

Find The Video Game Industry's Impact In Your State

Our Members

The ESA is the voice and advocate for companies that publish computer and video games and provides its members with expert insights into legal, policy, and public affairs matters.

505 Games
Activision Bilzzard
Bandai Namco Entertainment
Bethesda
CIGames
Capcom
Deep Silver
Disney Interactive Studios
EPIC Games
Electronic Arts
Focus
Gearbox
BENEFITS

LeaderShip and Expert Analysis

Our work on federal, state, and local matters is shaped by the issues that impact our members most. We partner with our members to set our priorities and lead the video game industry forward.

Exclusive E3 Discounts and Early Access

E3 is the best place for entertainment software companies to show groundbreaking new games and technologies and never-before-seen products to industry professionals, investors, media, influential insiders, and players. Only our members get discounts and early selection on booths and meeting spaces, early selection of hotel locations, and early access to the E3 press list.

Access to Proprietary Research

Our members receive access to a wide variety of research outputs, from our annual consumer report to more focused projects on topics such as console and PC players, video game use, streaming, and emerging technologies. Members are also active participants in our research efforts and help to drive the association’s research agenda.

IP Protection and Security

We value the creative talent of our members and work diligently to safeguard the hard work they put into delivering one-of-a-kind interactive experiences through our online protection efforts.

Philanthropic Partnerships

The ESA Foundation awards scholarships to aspiring women and minority video game creators, encourages inclusivity in our industry and other STEM fields, and supports schools and organizations using video games to improve the lives of America’s youth. Our members have opportunities to support our foundation and work with its partners across the country.

Working Groups

ESA members have access to over a dozen working groups that help set the organization’s priorities.

FAQS

LeaderShip and Expert Analysis

Our work on federal, state, and local matters is shaped by the issues that impact our members most. We partner with our members to set our priorities and lead the video game industry forward.

Exclusive E3 Discounts and Early Access

E3 is the best place for entertainment software companies to show groundbreaking new games and technologies and never-before-seen products to industry professionals, investors, media, influential insiders, and players. Only our members get discounts and early selection on booths and meeting spaces, early selection of hotel locations, and early access to the E3 press list.

Access to Proprietary Research

Our members receive access to a wide variety of research outputs, from our annual consumer report to more focused projects on topics such as console and PC players, video game use, streaming, and emerging technologies. Members are also active participants in our research efforts and help to drive the association’s research agenda.

IP Protection and Security

We value the creative talent of our members and work diligently to safeguard the hard work they put into delivering one-of-a-kind interactive experiences through our online protection efforts.

Philanthropic Partnerships

The ESA Foundation awards scholarships to aspiring women and minority video game creators, encourages inclusivity in our industry and other STEM fields, and supports schools and organizations using video games to improve the lives of America’s youth. Our members have opportunities to support our foundation and work with its partners across the country.

Working Groups

ESA members have access to over a dozen working groups that help set the organization’s priorities.

JOIN ESA

LeaderShip and Expert Analysis

Our work on federal, state, and local matters is shaped by the issues that impact our members most. We partner with our members to set our priorities and lead the video game industry forward.

Exclusive E3 Discounts and Early Access

E3 is the best place for entertainment software companies to show groundbreaking new games and technologies and never-before-seen products to industry professionals, investors, media, influential insiders, and players. Only our members get discounts and early selection on booths and meeting spaces, early selection of hotel locations, and early access to the E3 press list.

Access to Proprietary Research

Our members receive access to a wide variety of research outputs, from our annual consumer report to more focused projects on topics such as console and PC players, video game use, streaming, and emerging technologies. Members are also active participants in our research efforts and help to drive the association’s research agenda.

IP Protection and Security

We value the creative talent of our members and work diligently to safeguard the hard work they put into delivering one-of-a-kind interactive experiences through our online protection efforts.

Philanthropic Partnerships

The ESA Foundation awards scholarships to aspiring women and minority video game creators, encourages inclusivity in our industry and other STEM fields, and supports schools and organizations using video games to improve the lives of America’s youth. Our members have opportunities to support our foundation and work with its partners across the country.

Working Groups

ESA members have access to over a dozen working groups that help set the organization’s priorities.

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Stanley Pierre-Louis

President and CEO

Ana Molina

Chief Financial Officer

Aubrey Quinn

Senior Vice President, Communications & Public Affairs