- Show all
- DEI
- Digital Wellness
- Economic Incentive Programs
- Esports
- ESRB
- Evolving Industry
- First Amendment
- Immigration
- In Game Purchases
- Intellectual Property
- International Trade
- Marketplace Innovation
- Media Violence
- Net Neutrality
- Privacy
- Right to Repair
- Screen Time
- Subscription Services
- Trade Policy
- Trust and Safety
- Workforce Development
- XR
… results for "addiction".
Preeminent Researchers and Scientists Oppose WHO’s Proposed Video Game Action
Press Releases /36 internationally renowned and respected mental health experts, leading social scientists and academics from research centers and universities –…
Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
Academic Research /"The empirical basis for a Gaming Disorder proposal, such as in the new ICD-11, suffers from fundamental issues. Our…
#G4C2019: Video Games Can Change the World
ESA Research /This past June, the Entertainment Software Association sponsored and participated in the sixteenth annual Games for Change Festival in…
Digital Wellness
Video games are fun, often educational and, increasingly, therapeutic. Billions of players worldwide enjoy video games as part of…
Senate Hearing on “Exploring Augmented Reality”: Testimony of ESA SVP & General Counsel Stan Pierre-Louis
Policy Filings /On November 16, 2016, ESA SVP & General Counsel Stan Pierre-Louis testified at the Senate Hearing on "Exploring Augmented…