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"iNTO THE PIXEL" ART EXHIBIT NOW ACCEPTING 2014 SUBMISSIONS
The annual “Into the Pixel” (ITP) art exhibit is now accepting submissions for the 2014 collection. Now in its 11th year and co-produced by ESA and the Academy of Interactive Arts & Sciences (AIAS), ITP honors video game artists who continue to push the interactive entertainment art form forward. The 2014 ITP collection will premiere at E3 2014, the world’s leading computer and video game event, from June 10-12, and will continue its tour to industry events including PAX, South by Southwest, and the D.I.C.E. Summit. Video game artists and representatives can submit their in-game or concept art for consideration at www.intothepixel.com until Friday, March 28.
NEW MOBILE GAME TACKLES CANCER RESEARCH
A new crowdsourcing mobile game holds tremendous promise for helping researchers find a cure for cancer.
Created by Cancer Research UK and available for free on iOS and Android devices, Play to Cure: Genes in Space enables gamers to contribute to vital research by coding vast amounts of data about cancer genes as they play.
Screenshot from Play to Cure: Genes in Space
In the game, players maneuver a spaceship around obstacles to collect “Element Alpha,” a valuable material that players use to retrieve protective equipment and tools. As they navigate the course, players cross treacherous valleys and mountains representing areas of a genome that could contain cancerous cells. Players ultimately trace a course that helps scientists identify genetic mutations, which often predict the development of cancer.
“Every single second gamers spend playing our smartphone game directly helps our work to beat cancer sooner,” said project lead Hannah Keartland. “Our scientists’ research produces colossal amounts of data, some of which can only be analyzed by the human eye – a process which could take years.”
The game is Cancer Research UK’s second crowdsourcing game. In 2012, the organization released Cell Slider, a game that provided scientists with data illustrating how breast cancer cells react to different treatments. More than 200,000 people played the game and classified an astounding 2 million cancer images six times faster than it would have taken a team of scientists.
Cancer Research UK scientists are optimistic that crowdsourcing games such as Genes in Space and Cell Slider will enable them to find a cure for the world’s deadliest diseases by tapping the collective brain power of citizen scientists. “It brings forward the day we can beat cancer at its own game,” said Tony Selman, a Cancer Research UK citizen science ambassador. “But it’s not just a game; it’s a way of saving lives.”
To learn more about Cancer Research UK and its game-based projects, visit: http://bit.ly/Ms1xfd.
In The News
Quote of the Month
"We’re especially proud to provide a state-of-the-art, contemporary home for the LSU Center for Computation and Technology and the university’s dynamic digital media courses and lab work that will prepare our students to win great new jobs in the digital media and software development sector that we’ve had such great success in recruiting to our state."
— Louisiana Gov. Bobby Jindal, praising the February opening of the Louisiana Digital Media Center, an almost $30 million technology hub spanning 94,000 square feet that serves as a permanent home of Electronic Arts’ North American Test Center and Louisiana State University’s Center for Computation and Technology
Did You Know?
Ubisoft will launch a program later this year to give recent college graduates who are interested in video game programming and project management the opportunity to gain hands-on industry experience. The company will select 25 graduates from around the world based on their applications, local interviews, technical tests, and interviews with teams at company headquarters. The winners will spend two years working with multiple Ubisoft teams to learn important industry skills including project management, game production, and programming.
Statistic of the Month
According to a study by scientists at the University of California – Riverside, baseball players who played a vision-training computer game for two months later demonstrated a 31 percent improvement in their visual acuity. Some players' eyesight improved to 20/7.5, meaning they could see things that were 20 feet away with the same clarity that an average person could see something seven-and-a-half feet away.
ESA Foundation Impact Update
The submission periods for the ESA Foundation’s (ESAF) Education Challenge Grant, 2014-2015 scholarship program, and annual grant program open in March. Be sure to check ESAF’s website for updates on these grant opportunities.
Entertainment Software Association
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