Get Connected – Become an ESA Member
Today’s computer and video game publishers operate in a complex environment, navigating a maze of laws and marketplace rules. ESA supports the interactive entertainment software industry by providing insight, knowledge and assistance to help companies move forward and achieve their goals. From market research and information on federal and state regulations, to intellectual property issues and public affairs, ESA’s knowledge and expertise covers many issues faced by computer and video game publishers.
Shape Our Industry’s Future
ESA members are connected within a strong network of industry leaders. ESA has more than 30 member companies including Microsoft Corporation, Nintendo of America, Sony Computer Entertainment of America, Ubisoft and Electronic Arts. Members set the priorities for the association’s legislative, content protection and intellectual property initiatives, providing an opportunity to influence issues that affect the entertainment software industry overall, as well as their individual bottom lines.
Influence Key Policy
ESA members set the priorities for our work on Capitol Hill and with state legislatures and local governments across the nation. One of ESA’s top priorities is to ensure that video games receive the same First Amendment protection as books, movies and music. ESA represented the industry before the U.S. Supreme Court in Brown v. EMA/ESA, a historic challenge to this protection, resulting in a landmark ruling by the Court that affirmed video games’ First Amendment rights. ESA also works with policymakers on key financial issues, such as taxation and incentives.
ESA’s policy-setting is led by member companies serving on ESA’s three Working Groups:
- Intellectual Property Working Group
- Public Policy Committee
- Public Relations Working Group
Cost Savings at E3
E3 is the premier global computer and video game trade show. ESA members are granted early selection of floor space, press conference times and hotel locations, enabling you to maximize your media exposure. Most importantly, ESA members receive substantial discounts on exhibit and meeting space.
ESA protects members from piracy in both hard goods and in the online environment. Members indicate that ESA’s content protection efforts save their companies significant dollars, because they do not have the staff required to expend the same effort.
Gain Access to Valuable Resources
ESA Staff Expertise: ESA’s staff provides a wide variety of support services and resources to members. Technical advice on issues relating to intellectual property, communications and crises, federal and state regulations, and content protection are available from in-house experts.
Market Data: ESA’s Consumer Survey is available only to members. The Consumer Survey provides members with information that helps them target their products’ marketing, providing the answers to questions such as, “What are consumers purchasing?” This member-only resource provides data every entertainment software publisher needs in today’s competitive environment.
Industry Information: ESA members have priority access to industry information that helps them combat third-party criticisms of their products and promote the positive impact of games on consumers’ lives. Members can access data and information that can be used in press releases, executive statements and in company activities. They are first to receive news impacting the industry—critical marketplace intelligence that can translate into dollars saved.
How to Join
Call Dan Hewitt in our Membership Department at 202-223-2400 or send an e-mail to DHewitt@theESA.com to set up a time to discuss the specifics of ESA membership.