Illinois Legislature Sustains Governor’s Veto of Anti-Consumer Geolocation Bill
Veto session ends without action on ill-conceived geolocation bill opposed by Gov. Rauner
SPRINGFIELD, IL – November 8, 2017 – The Illinois legislature today sustained Gov. Bruce Rauner’s veto of an unpopular geolocation bill. Policymakers ended their veto session without overturning the governor’s decision on the bill, which would have jeopardized thousands of jobs and millions of dollars without improving privacy protections for Illinoisans.
The Geolocation Privacy Protection Act (HB 3449) would have resulted in burdensome, redundant, and costly disclosure and consent requirements to use Illinois residents’ location data. The bill’s unnecessary red tape risked significant negative impacts on everything from navigation apps to games made by the Illinois video game industry, which provides approximately 6,000 Illinoisans high-paying jobs and adds $354 million in revenue to the state’s economy.
“Governor Rauner got it right when he vetoed this job killing bill, and the legislature was wise to sustain that decision,” said Michael D. Gallagher, president and CEO of the Entertainment Software Association, the trade association that represents the US video game industry. “The Geolocation Privacy Protection Act would have reduced user convenience and stifled innovation and job creation.”
It is critical privacy protection decisions be made in partnership with tech sector experts who understand the benefits and challenges of geolocation. By working together and following Federal Trade Commission guidance, which recommends brief, easily understood disclosures and privacy controls – already provided by top mobile marketplaces and operating systems – policymakers and experts can protect Americans’ privacy and user experience.
The video game industry is dedicated to customer privacy and committed to working with state and federal policymakers across the country to develop strong, user-friendly privacy protection that does not disrupt American innovation.
ESA offers a wide range of services to interactive entertainment software companies, including conducting business and consumer research; providing legal and policy analysis and advocacy on First Amendment, intellectual property, and technology/e-commerce issues; managing a global content protection program; owning and operating E3; and representing video game industry interests in federal and state government relations. For more information, visit ESA’s website or follow ESA on Twitter @theESA or @ESAGovAffairs.
Entertainment Software Association and Major League Baseball Team Up to Help Students Retain Math and Literacy Skills
ESA celebrates program launch at LA Challenger Boys & Girls Club LOS ANGELES – August 1, 2018 – Students across Los Angeles will enjoy America’s […]