Gearbox Publishing, Triseum and Legends of Learning Join Entertainment Software Association
Washington, D.C. – March 6, 2017 – Gearbox Publishing, Triseum and Legends of Learning have joined the Entertainment Software Association (ESA), the trade group announced today. These innovative companies add diverse experience to the association in the areas of game development and game-based learning. ESA is proud to work with industry leaders across the country to chart a course that delivers great entertainment for gamers and success for those who create games.
“Gearbox Publishing, Triseum and Legends of Learning are remarkable innovators that are revolutionizing interactive entertainment,” said Michael D. Gallagher, president and CEO of ESA, which represents the U.S. video game industry. “The perspective and reach of these companies will boost our efforts to expand the frontiers of the interactive entertainment industry.”
With a mission to entertain the world, Gearbox Publishing is the newly-formed publishing arm of the award-winning independent development studio Gearbox Software, most known for its games such as Battleborn, Borderlands and Brothers in Arms. Gearbox Publishing’s mission is to be the most developer-friendly publisher in the industry and has already helped launch games from award-winning franchises including the Homeworld and Duke Nukem series.
“We are pleased to be joining the Entertainment Software Association as our newly formed branch, Gearbox Publishing, continues its mission to be the most developer-friendly publisher in the industry,” said Randy Pitchford, president of Gearbox Software. “As we work toward our goal of entertaining the world as a publisher partnering with various studios around the industry, being a part of ESA is key to achieving that objective.”
Triseum inspires students to succeed through game-based learning. Born out of the LIVE Lab in the Department of Visualization at Texas A&M University, Triseum combines commercial game development experience with deep educational expertise to create revolutionary ways for students to learn. Student success is at the heart of the company, with institutional research on Triseum’s games demonstrating a 24.7 percent increase in student knowledge after just two hours of game play.
“Becoming a member of the ESA is an important next step for Triseum as our games gain tremendous traction at colleges and universities across the country,” said André Thomas, CEO of Triseum. “Our development process relies on rigorous research coupled with student and faculty involvement, creating learning experiences that are fun and engaging while also producing measurable gains in student knowledge. The resources available through ESA will help us further advance our leadership position in game-based learning and the impact we are making on learning outcomes and student success.”
Legends of Learning aims to make learning fun, accessible and effective. With a focus on life sciences, earth sciences, space sciences and physical sciences, Legends of Learning creates a productive learning environment for teachers with curriculum-based games driven by research. These curriculum-based games have resulted in faster lesson comprehension, increased engagement in the classroom and test score improvement by over half a letter grade on average.
“We are excited to join ESA and be another voice focused on education, supporting the great work already being done on behalf of our industry. Our ed games will bring a new level of entertainment to curriculum,” said Josh Goldberg, EVP and cofounder of Legends of Learning. “Grades and subject mastery will improve, but most importantly, we think the games will help students better enjoy their time at school. Best yet, our platform makes it easy for teachers to deploy the content and game developers to create the content, which has been a barrier for success with other game-based learning initiatives.”
ESA offers a wide range of services to interactive entertainment software publishers, including conducting business and consumer research, providing legal and policy analysis and advocacy on First Amendment, intellectual property and technology/e-commerce issues, managing a global content protection program, owning and operating E3 and representing video game industry interests in federal and state government relations. For more information, visit ESA’s website or follow us on Twitter at @RichatESA or @ESAGovAffairs.
Students’ Experiences of Interdisciplinary Learning while Building Scientific Video Games
Publication: International Journal of Game-Based Learning Authors: Charlene Jennett, Sofia Papadopoulou, Jesse Himmelstein, Alexandre Vaugoux, Vincent Roger and Anna L. Cox Abstract: Game jams, hackathons […]
Recent Progress in Virtual Reality Exposure Therapy for Phobias: A Systematic Review
Publication: Current Psychiatry Reports Authors: Cristina Botella, Javier Fernández-Álvarez, Verónica Guillén, Azucena García-Palacios and Rosa Baños Abstract: This review is designed to systematically examine the […]