The Entertainment Software Association and U.S. Department of Education Host Event with 50 Game Developers to Advance Educational Video Games
Game development winners of the Small Business Innovation Research (SBIR) Program grant process are in DC for the fourth annual Ed Games Expo
Washington, D.C. – December 14, 2016 – Game developers, industry experts and policy makers will gather today at the Entertainment Software Association (ESA) headquarters for the fourth annual Ed Games Expo. The event will recognize video game developers from 21 states (along with the District of Columbia and Canada) who are revolutionizing the way students learn and are engaged through interactive educational technology. Funded by the Small Business Innovation Research (SBIR) Program at the U.S. Department of Education, games focus on educational topics from mathematics to history to biology, and have been developed for students in kindergarten through grade 12.
In keeping with the SBIR mission, these developers have used the latest video game technology to translate innovative ideas into commercial products to advance education. Games include MathBRIX, where pre-K to grade two children build math skills through adventure stories; Mission US, a multimedia game that immerses students in grades four and up in U.S. history, such as the Revolutionary War and the Great Depression; and, iNeuron, a mobile-based game that helps high school students understand neuroscience topics. These games exemplify cutting-edge models of teaching classic grade school lessons.
“We are proud to host the nation’s leading educational game developers here today,” said Erik Huey, senior vice president of Government Affairs at ESA. “By engaging students where they are, in ways that have never before been possible, we are just now beginning to understand the vast and exciting potential of learning through games.”
The Ed Games Expo will be held from 4 p.m. to 8 p.m. at 601 Massachusetts Avenue NW. To engage on social media, follow the hashtag #EDGamesExpo.
ESA offers a wide range of services to interactive entertainment software publishers, including conducting business and consumer research, providing legal and policy analysis and advocacy on First Amendment, intellectual property and technology/e-commerce issues, managing a global content protection program, owning and operating E3 and representing video game industry interests in federal and state government relations. For more information, visit ESA’s website or follow us on Twitter at @RichatESA or @ESAGovAffairs.
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