Entertainment Software Association Applauds Passage of Women in STEM Bills
Washington, DC – February 16, 2017 – The Entertainment Software Association (ESA), which represents the U.S. video game industry, issued the following statement in response to Congressional passage of the “Promoting Women in Entrepreneurship Act” and the “INSPIRE Women Act.” Michael D. Gallagher, president and CEO of ESA, praised passage of these Science, Technology, Engineering, and Math (STEM) bills, stating:
“Women play a critical role in the growth of the video game industry and expanding diversity and inclusion. This STEM-focused legislation will open doors for women in technical fields, including interactive entertainment. We commend Representatives Comstock and Esty for their leadership on critical STEM issues and encourage President Trump to sign these bills.”
Video Game Industry Employment Backgrounder:
- According to 2016 data from the International Game Developers Association, women comprise 22 percent of the video game industry’s workforce—a number that has nearly doubled since 2009.
- The Higher Education Video Game Alliance (HEVGA) reports that 30 percent of students enrolled in college and university video game design programs are women—nearly twice the number of women enrolled in other STEM-related programs.
- Video game design programs have significantly higher retention rates than other tech fields, average a rate of more than 88 percent.
- The epicenter of America’s creative tech economy is video game jobs. The average compensation for a video game industry employee is $97,000.
- The ESA Foundation has awarded more than $700,000 in scholarships to women and minorities pursuing video game design degrees. In addition, the ESA Foundation provided grant support to non-profits encouraging young women and STEM education.
ESA offers a wide range of services to interactive entertainment software publishers, including conducting business and consumer research, providing legal and policy analysis and advocacy on First Amendment, intellectual property and technology/e-commerce issues, managing a global content protection program, owning and operating E3 and representing video game industry interests in federal and state government relations. For more information, visit ESA’s website or follow us on Twitter at @RichatESA or @ESAGovAffairs.
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